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The Star Fleet Universe (SFU) is the variant of the Star Trek fictional universe detailed in the series of Star Fleet Battles games (board-, card-, and role-playing) from Amarillo Design Bureau Inc. and used as reference for the Starfleet Command series of computer games. Its source material stems from the original and animated series of ''Star Trek'' as well as from other "fan" sources, such as ''The Star Trek Star Fleet Technical Manual''. In addition, it also includes a substantial number of new races and technologies, such as the Hydran Kingdom, the Inter-Stellar Concordium and the Andromedans. ''Star Fleet Battles'' was based on the Star Trek universe as of 1979 and includes elements of ''Star Trek: The Original Series'' and ''Star Trek: The Animated Series''. Federation elements were heavily based on concepts from ''The Star Trek Star Fleet Technical Manual''. Unlike the mainstream Star Trek universe, ''Star Fleet Battles'' seems to consider some, but not all of ''The Animated Series'', as being a canon material source, thus leading to the inclusion of aliens such as the Kzinti, which had originally been created for a non-''Trek'' story series. Since the first publication of the game, ''Star Fleet Battles'' and the Star Trek universe have diverged considerably as the authors of the game and those of the films and television series have basically ignored each other. The resulting divergent world of ''Star Fleet Battles'' is known as the "Star Fleet Universe". Games set in this universe include the tactical board wargames ''Star Fleet Battles'', ''Federation Commander'', ''Star Fleet Marines'', ''Star Fleet Armada'' (a Star Fleet Universe adaptation of Majestic 12 Games' ''Starmada'' engine), and ''A Call to Arms: Star Fleet'' (a version of Mongoose Publishing's ''A Call to Arms'' game engine adapted to the SFU); the strategic wargame ''Federation and Empire''; the card game ''Star Fleet Battle Force''; and the role-playing game ''Prime Directive'' in editions for the GURPS, D20 and D20 Modern game systems. Also, ADB produces ''Captain's Log'', a non-periodical journal published roughly semi-annually with additional SFU background material, starship information and reports from various game events and tournaments. The Starfleet Command games draw on this universe considerably, yet maintain a number of elements not found in the original Star Fleet Universe, such as movie-era ships and the Meskeen race for the ISC. ==Nature of the Galaxy== In the Star Fleet Universe, the Milky Way Galaxy is divided up into (24 sectors ), each named for the letters of the Greek alphabet.〔The Milky Way Galaxy, Captain's Log #27, (ADB, 2003)〕 Each sector extends from the galactic rim, and inwards to where star density and radiation problems cause ion storms, precluding travel. There are five 'void' sectors (Epsilon, Iota, Pi, Upsilon and Omega), where star and planet density is low, and which tend to generate large ion storms and radiation clouds, restricting travel from one set of sectors to another. This leads to the sectors in between to be grouped together in (generally) sets of three, termed 'octants', as three sectors are one eighth of the rim of the galaxy, and which are sometimes inaccurately referred to as 'sectors' themselves. The Storm Zone is unoccupied, as even bases cannot exist there due to the severity of the storms, and ships cannot penetrate the Radiation Zone. The Core of the galaxy has never been explored. The five areas into which the Voids separate the inhabitable portions of the galaxy are the Alpha Octant, the Sargasso Octant, the Xorkaelian Empire, the Sigma Octant, and the Omega Octant. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Star Fleet Universe」の詳細全文を読む スポンサード リンク
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